Course of Action Simulation Engine (C.A.S.E)

Copyrighted

C.A.S.E is a flexible game engine used for developing and hosting online games that explore strategic options. It emulates the tabletop gaming experience while supporting distributed, asynchronous play among players in different locations and time zones.

C.A.S.E is a flexible game engine used for developing and hosting online games that explore strategic options. It emulates the tabletop gaming experience while supporting distributed, asynchronous play among players in different locations and time zones.

The flexible game engine allows:

  • Participants to play any role, from CEO to staff assistant
  • Custom resources and objectives to be defined for each game
  • Standard and custom interface displays
  • Any pace of play (minutes, hours, days) required by game facilitators
  • Integration of 3rd party tools through a robust REST API

Game data and player strategies are stored in a database for easy export.

For more detailed information on MITRE’s CASE technology or licensing options, please contact the MITRE Technology Transfer Office at techtransfer@mitre.org.